Tag Archives: writing tips

What to do when your story’s going nowhere?

Recently, I was chatting with a friend, a talented writer, who was having trouble getting a new short story off the ground. “My new story is very pretty,” she said, “but not going anywhere. I have characters, a setting, and some leads but they stump me.”

My friend had seeds, ideas that sparked her imagination, but was having trouble figuring out how to grow them into a story.

Notice I say grow, because I think of stories as organic, living beings. They need time to gestate before they can be born.

At times, all fiction writers face this dilemma. Here are three approaches that might help you get past the problem.

 1. The Analytic Approach

Begin by remembering the elements of storytelling, as elucidated by Jerry Cleaver in his book Immediate Fiction, which we discussed in this earlier post.

Five Elements of Storytelling, adapted from Immediate Fiction by Jerry Cleaver

Using this model, sit down at the keyboard and ask yourself:

  • What does my protagonist want?
  • What are the obstacles?
  • What actions will they take to overcome these obstacles?
  • What will be the result/resolution?

Keep asking and typing your answers until the muse circuit kicks in and starts to show you the story.

 2. The Backwards Approach

A similar technique is to start with the ending. If you already know what conclusion you want, great. If not, start by asking how you want the story to end.

Picture the ending (resolution) in your mind. Then keep asking yourself,” How did we get here?” “What happened before this to get us here?” “What happened before that?”

Rinse and repeat until the story comes clean.

 3. The Character Interview Approach

This method works best if you have some of the story pieces but are not sure about the characters. Remember that character goals and conflicts drive most stories, so you need to have a clear vision of who your protagonist is and what they want. You also need to know this stuff for the other important characters.

Treat it as an interview. Imagine your main character sitting across the table from you.

Now ask how you can help them. What is their problem or trouble? What do they need? What’s stopping them from getting what they need?

job interview stock photo
Photo by Charles Deluvio on Unsplash

Once you have some answers, you can also turn this into a group session. Bring in one or two other important characters and lead a discussion. Focus on how the new characters relate to the protagonist and whether they are supporting or hindering the goals.

What do you think? 

What do you think about these three techniques?

If you are a writer or aspiring writer, what methods do you use to grow your stories?

Magic Systems and the World of Glimnodd

To start off this post with a picture, here is the new cover for Cloak of the Two Winds, Book 1 of the Glimnodd Cycle.

Cloak of the Two Winds New Cover

I’m excited to announce I will be re-releasing this series over the next couple of months AND publishing Book 3, Tournament of Witches.

To mark the occasion, let’s talk about magic systems in fantasy and in the Glimnodd books in particular.

I think a lot about magic in fiction (and also in real life for that matter). For fantasy, I find constructing magic systems to be one of the most interesting points of world-building.

But how do you build a fictional magic system that readers will understand and love?

Brandon Sanderson’s First Law of Magic

For many, a cogent answer to this question begins with author Brandon Sanderson’s famous Three Laws of Magic. As presented by the author in a series of blog posts beginning here, these laws are:

  1. First Law: An author’s ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic.
  2. Second Law : Limitations > Power (For story purposes, limitations on the magic are more important than the magic powers.)
  3. Third Law: Expand what you already have before you add something new.

Now, as author Max Florschutz points out in a blog post here , these laws are not so much about creating magic systems as rules for how best to use magic in a story.

Nevertheless, when you invent a magic system as an author, you need to be aware of the First Law in particular. In other words, you have to figure out how to make the magic comprehensible to the reader.

Hard, Soft, and In Between

In his essay on the first law, Sanderson elucidates with examples of different magic systems on a continuum from “soft” to “hard”:

On one side of the continuum, we have books where the magic is included in order to establish a sense of wonder and give the setting a fantastical feel. Books that focus on this use of magic tend to want to indicate that men are a small, small part of the eternal and mystical workings of the universe. This gives the reader a sense of tension as they’re never certain what dangers—or wonders—the characters will encounter. Indeed, the characters themselves never truly know what can happen and what can’t. … I call this a “Soft Magic” system…

Sanderson cites Tolkien as a prime example. In The Lord of the Rings, the rules of the magic are never much explained. By the same token, while magic creates the dangerous situation (the Lord of Mordor and his rings), magic is seldom if ever used to solve the characters’ problems. Frodo and Sam don’t magically teleport to Mordor to drop off the One Ring.

Illustration from Lord of the Rings
Illustration from The Fellowship of the Ring. Source: https://www.theonering.net/torwp/2019/02/13/105874-free-lord-of-the-rings-art-show-in-san-jose-ca/

On the other end of the continuum is “hard magic,” where the working rules are explicitly explained:

The magic itself is a character, and by showing off its laws and rules, the author is able to provide twists, worldbuilding, and characterization.

If the reader understands how the magic works, then you can use the magic (or, rather, the characters using the magic) to solve problems. In this case, it’s not the magic mystically making everything better. Instead, it’s the characters’ wit and experience that solves the problems. Magic becomes another tool—and, like any other tool, its careful application can enhance the character and the plot.

Taken to its extreme, hard magic systems can be like table-top gaming, where specific powers are based on point-systems. Many readers want this kind of hard-and-fast rules-based world, but I personally find hard systems less than appealing. If everything is known, where is the sense of wonder?

Fortunately, as Sanderson points out, most writers choose a middle ground between the hard and soft extremes. He cites the Harry Potter novels as a prime example.

Each of these books outlines various rules, laws, and ideas for the magic of the world. And, in that given book, those laws are rarely violated, and often they are important to the workings of the book’s climax. However, if you look at the setting as a whole, you don’t really ever understand the capabilities of magic.

This strategy allows characters to solve problems with magic while avoiding the trap of the magic becoming a predictable, rote system and thereby losing all the mystery and wonder.

Harry Potter artwork
Artwork for Harry Potter and the Order of the Phoenix DVD, source: https://goldendiscs.ie/products/harry-potter-and-the-order-of-the-phoenix-david-yates-1
Magic in the World of Glimnodd

I am big on mystery and the mystical sense of wonder. Nevertheless, magic is integral to the plot of my fantasy stories. Which means my characters often solve problems with magic. Which means the reader has to have a sense of the limits and the rules. So my stories fall somewhere in the middle of the hard-soft spectrum.

In the Glimnodd Cycle, magic is definitely and consistently a deep aspect of the story lines. On Glimnodd, magic has been around for a long, long time. So much so, that the unrestrained use of magic caused the fabric of reality to fray and the world to change. This brought about a time known as The Age of the World’s Madness, where chaos reigned, new sentient species arose, and one of the three moons flew off into space.

Later, balance was restored. To preserve the balance and vent off excess magical energies, great spells were woven. One causes the seas of Glimnodd to shine with a perpetual light. The second causes magic winds to blow which change the seas to ice or the ice back to soft water.

Icy seas on Glimnodd

There are multiple magical systems mentioned in the stories. In terms of magic used to solve plot problems, there are touches of shamanic magic, alchemy, and ancient evil sorcery (with clearly defined rules in A Mirror Against All Mishap).

But the most detailed magical system is that codified and used by the Witches of Larthang. This is based on five arts.

The Five Revered Arts

The Five Revered Arts of Larthangan Witchery are:

  1. Deep Seeing (wei shen) – The art of perceiving thoughts, images, and events through no physical sense but through the mind alone.
  2. Formulation (jai-dah or “weaving”). The creation of mental constructs that are stored and then released at a chosen moment, through incantation and mental casting.
  3. Trinketing (barang-xing). The fabrication of magical objects. In this art, the witch generates a magical design and binds it to a material object, allowing the power to be unleashed at a later time by herself or another person.
  4. Magical combat (weng lei). In this art, a witch trains with dagger, sword, ritual stances, and fighting techniques. With the force of her mind she can send blades through the air or cast weakness into an opponent’s body.
  5. Pure-shaping (quon-xing). The spontaneous use of mental power to create effects in the world.

In terms of their limitations, all five arts depend on the practiced skill and mental strength of the practitioner (the witch or ‘deepshaper’). In scenes where magic is used to solve problems, there is always a sense of struggle, tension, and doubt.

For further reading …

To learn more about Brandon Sanderson’s work, check out brandonsanderson.com.

You can read his posts on the Three Laws of Magic here:

  1. First Law
  2. Second Law
  3. Third Law

To learn more about the magic of Glimnodd, check out these pages:

Or you can pick up Book 1, Cloak of the Two Winds on Amazon.

Or… Sign up here for our Triskelist Newsletter and receive “Street Sorceress,” a short story that takes place prior to the events of Cloak.

Street Sorceress Cover

Use this link to get the free story.

***********

A Cast of Characters

Right now, I am more than delighted because I am finally nearing completion of Tournament of Witches, the third and final book of The Glimnodd Cycle .

Cloak of the Two Winds Cover image

The latest novel truly fits the mold of “epic” fantasy, weighing in at a healthy 95,000 words and featuring a multitude of characters and lots of background (aka world building).

Presenting this amount of information in a story is one of the great challenges of epic fantasy. Of course, the best way to present all of this backstory is to chop it up into little chunks and weave it into the narrative. In a past series of posts beginning here, I described Five Techniques for presenting backstory in this way.

Still, no matter how skillfully the author weaves in character descriptions and background details, readers will sometimes get lost. This is particularly true for readers who might start by reading one of the later books in a series.

To solve this dilemma, an author might provide additional tools that the confused reader can flip to to remind or re-orient themselves. One such tool is a Glossary, which can include definitions of things, places, and concepts that only exist in the fantasy world. Another such tool is a list of characters.

In Tournament of Witches I am including both of these, a Glossary in the back of the book and a character list in the front.

Ad for Book 2: the witch Amlina confronts a dragon spirit.

We’ll leave discussion of the Glossary for a future post. But here, in draft form, is the character listing. Since this is placed at the start of the novel, one thing I’ve tried to do is not only identify the characters, but give a little (hopefully intriguing) information about who they are and what their situation is at the start of the story. Because there are so many, I’ve also used the information designer’s technique of grouping them under subheadings.

Cast of Characters

Amlina – Wandering witch from Larthang, a nation of great witches. Victorious in acquiring the Cloak of the Two Winds, she now seeks to recover from what it cost her.

Eben – Warrior of the barbarian Iruk people. Inclined to poetry; squandering his loot on a life of ease; enjoying it less than he expected.

Eben’s mates, members of his klarn:

Glyssa (f), brave and loving. Trained by Amlina in the magical arts.

Lonn (m), the klarn leader, strong, passionate, stoical. In love with Glyssa.

Draven (m), Lonn’s cousin, brave and optimistic. In love with Amlina.

Karrol (f), brawny, decisive, outspoken. No longer sure where she belongs.

Brinda (f), Karrol’s sister, quiet and reserved. Loyal above all to Karrol.

Others related to Amlina or the Iruks

Kizier – Scholar and friend to Amlina. Ruminating over his past life as a sentient sea-fern.

Buroof – A talking book, once a human. Three thousand years old and full of knowledge.

Beryl Quan de Lang – Amlina’s great enemy. Now a ghost that haunts her.

Bellach – Iruk shaman and sometime mentor to Glyssa in visions.

Witches of Larthang

Drusdegarde – Archimage of the West. Supreme witch of the Land.

Trippany – Bee-winged lady of the drell people. Envoy from the Archimage.

Clorodice, Keeper of the Keys – Powerful and strict. Adherent of the austere Thread of Virtue faction.

Arkasha – Clorodice’s subaltern and member of her circle.

Elani Vo T’ang – Clorodice’s favored apprentice.

Melevarry, Mage of Randoon -Chief witch of that port city. Loyal to the Archimage.

Larthangan Military and Court

Duke Trem-Dou Pheng – Supreme Commander of the Larthangan Forces and leader of the militarist faction, the Iron Bloc.

Shay-Ni Pheng – Admiral of the Larthangan Navy and the Duke’s nephew. Unhappy with his current assignment.

The Tuan (Me Lo Lee) – Supreme Ruler of Larthang. A nine-year-old boy with access to the memories and knowledge of his 154 dynastic predecessors.

Prince Spegis – drell ambassador to the Court. Cousin to Trippany.

Ting Fo -gentleman tutor and interpreter for the Iruks at the Court.

Ancient Chinese Rulers
Ancient Chinese Rulers: Inspiration for the Larthangan court. source: http://earlyworldhistory.blogspot.com/2012/01/yao-shun-and-yu.html

 

You can find more background on the magical world of Glimnodd here .

Or check out the series on Amazon.

World-Building for Fantasy – Three Tips

Creating worlds for fantasy and science fiction is a topic beloved by many. And, of course, there is plenty of excellent advice available online. Two of my favorites are Brandon Sanderson’s “Rules for Magic”  and this series by the excellent Brenda Clough.   There are even dedicated tools you can use, such as the highly-regarded World Anvil.

But imagining an entire world is no easy task. For all the great resources available, writers often struggle. In this post, drawing on examples from expert authors, I’ll provide three tips for setting up a fantasy world that is both imaginative and unique.

1. Story Before World

World-building can be great fun. It can also be a rabbit hole. Many people spend endless hours defining every nook and nuance of their world—history, climate, geography, sentient races, religions, magic, technology.

Not that there’s anything wrong with that.

But if you want to write fantasy stories, you need to put the story first. Put your focus on the primary elements of story.   Who are your characters? What are their goals? What are the obstacles to those goals? How will they seek to overcome those obstacles? Let all your world building efforts be driven by those questions.

Take for example The Queen’s Poisoner by popular author Jeff Wheeler. The story takes place in a pretty standard medieval-style world (with a few unique and intriguing elements). But the focus is first and foremost on the characters—as we follow our young hero Owen through the tribulations of being held hostage in the castle of a tyrant king. The history, politics, and other background information are revealed gradually and always in terms of how they relate to the dramatic story.

Or consider the massive and massively popular The Name of the Wind. Patrick Rothfuss constructs a complex and richly-detailed fantasy world. But again, the setting is only gradually revealed in the midst of dramatic action. In this case, we are presented with multiple narratives—the first, a framing device that introduces the hero, then multiple sequential stories as the protagonist relates his history to the “Chronicler.” This is also a truly epic example of story construction.

2. Make It Distinct

For all the efforts spend on world-building, many writers fall into the trap of imitation. All too often readers find themselves in worlds that seem like copies of Tolkien or Dungeons and Dragons: orcs, witches, werewolves, elves, dragons, shapeshifters, vampires…

Not that there’s anything wrong with that.

But the best fantasy worlds have something that makes them unique and special.

In The Name of the Wind, we find (among other things) a complex set of “arcanist arts” (including Sympathy, Sygaldry, Alchemy, and Naming) which function according to precise scientific laws.

Or take NK Jemison’s award-winning The Broken Earth Trilogy. In Book 1, The Fifth Season, we meet the orogenes, a unique kind of humans with the power to sense and tap the tectonic forces of the Earth. These books might best be called science-fantasy, since the orogenes’ powers are linked to a biological explanation. But the author’s depictions of how these powers feel and are experienced are nonetheless fantastic.

In world-building for my own novel, Cloak of the Two Winds, I tried to imagine one thing to make the setting unique. The world, Glimnodd, is a place where arcane arts have been practiced for ages. Part of the legacy of all this witchery is that magic winds blow over the seas, changing water to ice or ice to water. Yes, I came up with that on my own!

3. Make it Relevant

Fantasy is escapist literature, and I’m all for it. But unless a story is relevant to readers, they won’t care about it. And for a fantasy story to be relevant, the experience of the world and the characters must be relatable.

In other words: What about the current state of our world does this fantasy world portray?

I learned this lesson when a friend read an early draft of Cloak of the Two Winds. The freezewind and meltwind in the story were created in ancient times as a kind of pressure-release. So much magic and sorcery were practiced that their cumulative effects had plunged the world into chaos. To keep the world in balance, the two winds now bleed off excess magic energy.

In the story, the Cloak of the title can control these magic winds. But it has been stolen and is being misused by a mad sorcerer intent on bringing the world back to chaos.

What about all that is relatable to our world? I didn’t realize it myself until a friend referred to the story as involving a “climate emergency.” In our world, overpopulation and technology are threatening us with chaos. Perhaps technology, wisely applied, will help us restore the balance.

As another example, consider Jemison’s The Fifth Season. The treatment of the orogenes by the dominant humans is relentlessly horrible—and depicts how oppressed people are and have been treated throughout history. The depiction is powerful and brutal. Jemison herself discusses this in a thread on her Twitter feed.

Best of All Possible Worlds

So, if fantasy writing is your thing, consider these three tips to make your world-building and your story as great as they can be.

  1. Put the Story before the World
  2. Make the World Distinct
  3. Make the World Relevant

Let me know what you think.

Books mentioned in this post:

The Queen’s Poisoner by Jeff Wheeler

The Name of the Wind by Patrick Rothfuss

The Fifth Season by NK Jemison

The Cloak of the Two Winds by Jack Massa

Five Ways to Show Backstory:
5. Sprinkling Exposition into a Scene

This month we wrap up our series on conveying backstory in fiction without losing dramatic momentum.

Review: What We’re Talking About

In the Introduction to the series, we discussed the elements of dramatic writing as described by Jerry Cleaver in his book Immediate Fiction. As illustrated, these essential elements are

  1. Conflict, defined as character want/goal plus obstacle
  2. Action by the character to deal with the obstacle.
  3. Resolution, success or failure, leaving the character closer or farther from their goal.

All of this is supported by

  1. Emotion. To identify with your characters, readers must feel for them.
  2. Showing, the crucial method of presenting the story.
Five Elements of Storytelling, adapted from Immediate Fiction by Jerry Cleaver

Again, we’re defining backstory as all of the background information a writer needs to communicate so that readers will understand a scene. This might include descriptions of settings, the characters’ past experiences, motives and psychology, and past events that are not shown on stage.

The problem we’re exploring is how a writer can convey all of the backstory without losing the reader’s interest in the immediacy of the drama.

Technique #5: Start a Scene Then Drop in Sections of Backstory

This is a technique that is often employed but not often discussed. As a reader, once you start noticing it, you’ll see it is used often.

Basically, the author starts a scene in the present, ideally with an emotional hook to engage the reader. Then after a few lines, the narrative skips back to reveal backstory. This is not a flashback, just bits of exposition sprinkled in, usually from the point of view of the character that we are following in the scene.

Essentially, the writer drops a scene in the reader’s lap, gets them involved, then steps back here and there to explain the backstory.

Example from Kim Stanley Robinson

Science fiction and Fantasy typically require the author to cover a lot of backstory—specifically, details about the world in which the story is set and how it differs from our world.

This example is from Kim Stanley Robinson’s Red Mars, an epic, award-winning novel about the colonization of the Mars. The scene takes place on one of the first colony ships, right after launching. One hundred carefully-selected colonists are celebrating.

In Torus D’s dining hall, they mingled in a kind of cocktail party, celebrating the departure … Maya wandered about, sipping freely from a mug of champagne, feeling slightly unreal and extremely happy, a mix that reminded her of her wedding reception many years before. Hopefully, this marriage would go better than that one had, she thought, because this one was going to last forever … Maya turned down an offered refill, feeling giddy enough. Besides, this was work. She was co-mayor of this village, so to speak, responsible for group dynamics, which were bound to get complex. Antarctic habits kicked in even at this moment of triumph, and she listened and watched like an anthropologist, or a spy.

“The shrinks have their reasons. We’ll end up fifty happy couples.”

“And they already know the match-ups.”

She watched them laugh. Smart, healthy, supremely well-educated—was this the rational society at last, the scientifically-designed community that had been the dream of the Enlightenment? But there was Arkady, Nadia, Vlad, Ivana. She knew the Russian contingency too well have to have many illusions on that score. They were just as likely to end up resembling an undergraduate dorm at a technical university, occupied by bizarre pranks and lurid affairs. Except, they looked kind of old for that sort of thing …

Excerpt (c) 1992 by Kim Stanley Robinson

What Do We Learn Here?

This passage, part of a longer scene, drops us into the middle of the action. We’re in the viewpoint of the psychologist Maya, and each action and snippet of dialog is followed with her reflections— which provide much backstory about Maya, her colleagues, and the mission.

  • We learn about the colonists and how they were selected.
  • There are different international contingents, and we learn something of the character and behaviors of the Russian contingent in particular.
  • We learn Maya’s role, and her concerns about it. Notice the comparison to a wedding reception. This skillfully connects a context with which the reader is totally unfamiliar (a spaceship community) with something very familiar (a wedding party) which has common emotional associations.
  • We also find out that Maya’s marriage did not last, and that this group community has to last forever. For these folks, there is no coming back from Mars.
  • Finally, the comment about ‘the rational society dreamed of by the Enlightenment’ links this story of a future time with an earlier period of human history. This reflection on big-picture philosophical/historical ideas is something that quality science fiction can do in a way no other kind of fiction can.
Using This Technique

Using this method in your writing takes some practice. Begin by searching out good examples in writers whom you admire, and analyze them carefully.

Some tips:

  • Start the scene with an emotional hook. Engage the reader on the feeling level.
  • Be clear who the viewpoint character is. See the scene from their point of view and note their responses to each bit. As these responses arise, describe them and link them to the necessary backstory that the reader needs to appreciate what is going on.
  • Keep the chunks of backstory small.
  • Finish the backstory exposition no later than halfway through the scene. Then write the rest of the scene—like all of your scenes—to show conflict, action and resolution.
Your Turn

This concludes the series on conveying backstory in fiction. I would love to know what you think about this and previous posts.

Five Ways to Show Backstory: 3. Create a Scene where a Character Reflects

This is the fourth in a series of posts (beginning here) explaining five ways that successful fiction writers present backstory while maintaining dramatic momentum.

For our purposes, we’re defining backstory as all of the background information a writer needs to communicate so that the reader will understand a scene. This might include descriptions of settings, the characters’ past experiences, motives and psychology, and past events that are not shown on stage.

Technique #3: Create a Scene where a Character Reflects  on the Backstory

In real life, we all spend time thinking about our problems. Your characters can do the same.

In this method, the author writes a scene in which—rather than two or more characters interacting—a single character reflects. The scene might be written in first person (internal monologue) or third person, but it is an immediate scene. That is, we are present with the character, and the character takes some actions along the way. But the focus of the scene is on the character’s reflections: on where they are in the story, how they got here, what problems they face, what they might do about them.

This technique is a very efficient way to convey lots of backstory economically.

Example: from John Grisham

This passage is from Grisham’s best-selling crime thriller, The Client. Set in Chapter 2, the scene presents lots of backstory setting up the rest of the novel. We’re following a New Orleans criminal named Barry the Blade. Expecting to meet his lawyer (Jerome) for dinner, he’s just phoned the lawyer’s office and been told Jerome left the office at 9 AM and has not been seen since.

The Blade slammed the phone down and stormed through the hallway, then caught himself and began to strut as he neared the tables and the faces. The restaurant was beginning to fill. It was almost five.He just wanted a few drinks and then a nice dinner with his lawyer so they could talk about his mess. Just drinks and dinner, that’s all. The Feds were watching, and listening. Jerome was  paranoid, and just last week told Barry he thought they had wired his law office. So they would meet here and have a nice meal without worrying about eavesdroppers and bugging devices.

They needed to talk. Jerome Clifford had been defending prominent New Orleans thugs for fifteen years—gangsters, pushers, politicians—and his record was impressive. He was cunning and corrupt, completely willing to buy people who could be bought. He drank with the judges and slept with their girlfriends. He bribed cops and threatened the jurors. He schmoozed with the politicians and contributed when asked. Jerome knew what made the system tick, and when a sleazy defendant with money needed help in New Orleans, he invariably found his way to the law offices of W. Jerome Clifford…<

Barry’s case, however, was something different…

Excerpt © 1993 by John Grisham

What do we learn here?

The scene goes after on the above, but in just these 200 words we learn a lot.

We get a clear picture of Barry, conveyed both by how he acts in public and how he thinks. Notice in the first paragraph how he begins to “storm,” then catches himself and resumes his characteristic “strut.” He is emotional, but carefully controls what he shows to the world.

Notice also the rapid-fire summary of his thoughts in the second and third paragraphs. This conveys not only the information content of the backstory, but Barry’s emotional state in thinking about it.

The third paragraph is all about Jerome Clifford, and gives us a clear picture of him and his shady business dealings. While this might be characterized as an “info dump” it is kept interesting by the strong, direct writing. In that regard, note the colorful adjectives and action verbs: “cunning and corrupt”, “bribed”, “threatened”, “schmoozed.”

Tips for using this technique

To use this method in your fiction:

  1. Set up a scene where a character can think about their problems. This might be while taking a walk, working out, taking a shower, waiting for a bus—any situation where a person might spend time reflecting.
  2. Summarize the backstory from the character’s point of view. Why are they thinking about his? How will they be effected?
  3. Make it emotional. Why are they worried or tense about the situation? What’s the worst that could happen to them? (Bonus points: Can you raise the stakes and make it even worse?)
  4. Keep it short. Info dumps are only deleterious when they’re long. Then they interrupt narrative tension and cause readers to yawn. So break up the character’s reflections with present actions, keeping the reflective passages brief.

Again, this technique of building scenes where the characters are reflecting can be very effective in conveying a lot of backstory information in a short space.

Coming Next

Next time, we’ll look at the 4th of our 5 Ways to Show the Backstory, that tried and true technique where characters tell each other the backstory.